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Skills angband
Skills angband












skills angband

Cheap wall creation is also great for coping with mobs.

  • 1 point in tome2 thaumaturgy nets you a couple of cheap but weak offensive spells that can let you whittle down a monster's hitpoints by shooting around a corner.
  • 1 point in tome2 mimicry is enough to restore yourself to normal form, after being turned into an Abomination.
  • 1 point in ] allows you to tear down granite walls without fail rate and without mana costs.
  • 1 point in tome2 antimagic will ruin your spellcasting ability, but with sufficient preparation it may make you magic proof.
  • 1 point in tome2 runecrafting gets you a 1 mana ID spell, as well as a 95% fail-rate attack that uses all your mana at once (good for zapping super powerful enemies you sneak on).
  • Dwarven warriors (from the tome2 floor inscriptions) are a good choice. Any level-0 true-totem will never fail and can be spammed.
  • 1 point in tome2 summoning allows you to make pets.
  • You'll keep Udun skill and its spells intact if you abandon Melkor.
  • 1 point in tome2 udun is all you need if you're a Sorcerer.
  • skills angband

    This will gain you extra effective hitpoints and may gain you other powers, as well. 1 point in tome2 symbiosis is enough to let you acquire and wear a symbiote.

    skills angband

    1 point in tome2 possession is enough to possess a corpse.Italics denote the 11 primary magic schools. We take the list of skills from the 'SKILL TREE' (the 'T:' lines) in lib/edit/s_info.txt Combat If a skill has no page here, then you might start by copying (and porting) the page from the old wiki but some skills never had a page in the old wiki. The old wiki suggested to 'separate general info, strategic recommendations, and code-related information'. \These are the spoilers for skills in ToME 2.3.x. Skills are the primary means to develop a character in ToME.














    Skills angband